of 5 jumps (level 21+) otherwise the ship would require too much jump energy. For reasons of rationality the buying-range is limited to a max. The jump distance for buying and selling increases with the Trader achieving higher levels until the ship covers nearly the whole universe. If a Trader is attacked he will tell you the ID of the attacker so you know who to look for should you feel the need for revenge. Xenon and Pirates are NOT considered lethal enemies which makes them the most common threat for your Traders obviously. A Universe Trader will never head for systems that have Khaak present - so you’ll have to make sure the Khaak don’t block all the trade routes of your ships. In such emergencies the pilot will try to escape to the nearest station or use the jump drive for an emergency jump to get away from the danger zone. Additionally the trader will order up to 12 Fighter Drones over time which he will use in emergencies to distract attackers. Of course the risk for the ordered ware is on the buyers’ side, so if that delivery service goes boom it’s your problem. You may take this literally as there is an actual ship that delivers the drive to your trader. If the pilot order the jumps drive the price is 10% higher than the normal price as the drive will be delivered to the trader. Level 8 allows the trader to use the jump drive, if the ship is not equipped with a jump drive the pilot will simply order one as soon as he reaches level 12. at least one 25MW shield or the maximum shield strength the current ship supports.The pilot demands better payment and a well-equipped ship as his journeys can be rather dangerous. The downside is that this also means higher upkeep. This requires you to start the “Universe Trader” command though. Before he only bought wares where the selling price was above average price.įrom level 9 onwards the pilot will steer his ship to the closest shipyard if it has been damaged.Īdditionally from level 8 onwards the pilot is able to check neighbouring sectors for good trade opportunities. Every 50.000 earned credits the pilot advances by one level.įrom level 4 onwards he is intelligent enough to check the product of the station he is located at before flying to other stations for trading, avoiding empty trade runs.įrom level 7 onwards he will recognise the chance to make a profit if the selling price is above buying price. The pilot learns to interpret the output from the MK3 software and earns experience. (A jobcenter where you can hire experienced pilots is in preparation.) The pilot is ordered automatically from the local jobcenter once the software is run for the first time. The Trade Command Software MK3 is a software that allows a hired pilot to automatically look for good prices and trade. The Universe Trader which will look in other sectors of increasing distance for wares to trade.The Sector Trader, which remains within one sector.The Trade Command Software MK3 now contains: X4: Kingdom End and major 6.EgoSoft have now released the Trade Command Mk3 software with Universe Trader. "X3 Reunion was by far the most visually impressive game at the booth" What links a mysterious ship with the power to disappear, the ruthless Yaki pirates and a machine left by an ancient species? It's time to strap yourself in, warm up your laser cannon and get some answers. What happened so far: While the Argon fleet is stretched almost to breaking point by the continuing attacks from Khaak, a new enemy is stalking the X-universe. Newcomers will enjoy the additions to the already graphically impressive, almost living X³-Universe, while veterans can expect new construction options and an improved physics model. (Artificial Life) system, X³: REUNION will present players with an ever changing, evolving universe where a player's actions really can shape the future of the universe. Factories are being built by NPCs, wars can affect the global economy, NPCs can trade freely and pirates will behave far more realistically.Įxtensive development has gone into the X³ engine, making full use of DirectX 9 technology, to create dramatic visual effects and stunningly realistic starships. The economy of X³: Reunion will be more complex than anything seen in the X-universe before. NEXT GENERATION OF THE X UNIVERSE - X³: REUNIONThe Sequel to the award winning X²: The Threat will introduce a new 3D engine as well as a new story, new ships and a new gameplay to greatly increase the variety in the X-universe.
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